Monday, October 29, 2012

Make Human


Make Human: open source tool for making 3D characters at http://makehuman.org/

Evolution Towards a Universal Model topology: the HoMunculus
The principal aim of the MakeHuman™ project is to develop an Open Source application capable of realistically modelling a very wide variety of human anatomical forms in the full range of natural human poses from a single, universal mesh. Central to this is the design of a 3D humanoid mesh that can readily be parametrically manipulated and deformed to represent alternative anatomical characteristics while retaining and respecting a common structural skeleton that permits poses and the corresponding deformations to also be parametrically manipulated. This objective has been pursued to afford the artist the maximum degree of experimental freedom when using the software. It frees the artist from the artificial constraints that are inherent to a model that has pre-established gender or age.
At http://makehuman.org/node/166

Documentation at http://makehuman.org/documentation.

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